The Esports Audience Will Pass Half a Billion in 2022 as Revenues, Engagement, & New Segments Flourish

Global Esports Fandom Is Continuing to Grow in 2022 and Beyond

This year is on track to be another impressive year for esports audience growth. In 2022:

  • The global esports audience will grow +8.7% year on year to reach 532 million.
  • Esports enthusiasts — those who watch esports content more than once a month — will account for just over 261 million.
  • Occasional viewers — those who watch esports content but less than once a month — will account for the remaining 271 million.
  • Popular new esports franchises such as Valorant, which build on Riot’s previous successes and experience from League and Legends
  • Mobile esports’ expansion with regional leagues like Mobile Legends: Bang Bang and League of Legends: Wild Rift
  • The rise of esports in growth markets across Southeast Asia, Latin America, and the Middle East and Africa

Esports’s Growing Engagement Results in Rising Revenues

Esports will generate nearly $1.38 billion in revenues globally by the end of 2022. China accounts for nearly a third of worldwide esports revenues.

Longer-Term Esports Revenue Growth is en Route

Even more growth is coming to esports globally, also thanks to diversifying esports revenue streams, emerging markets, and mobile esports:



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